Liverpool Skyline

Department of Computer Science

Prof Abdennour El Rhalibi

Prof Abdennour El Rhalibi

Telephone: 0151 231 2608

Publications

Journal Articles

Goudoulakis E, El Rhalibi A, Merabti M. 2017. A novel multi-agent planning system for digital interactive storytelling Computers in Entertainment, 14 >DOI

Tully D, El Rhalibi A, Carter C, Sudirman S. 2015. Hybrid 3D Rendering of Large Map Data for Crisis Management ISPRS International Journal of Geo-Information, 4 :1033-1054 >DOI >Link

Duarte RLP, El Rhalibi A, Merabti M. 2014. Coarticulation and speech synchronization in MPEG-4 based facial animation KYBERNETES, 43 :1165-1182 >DOI >Link

Parreira Duarte R, El Rhalibi PA, Carter C, Merabti PM. 2013. Survey and evaluation of Mpeg-4 based 3D character animation frameworks 2013 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013, >DOI

Hu G, Zhang M, Lin L, Song J, Pan Z, Rhalibi AEL. 2013. A user-oriented method for preferential color scheme generation Color Research and Application, >DOI

Lu X, Xu M, Chen W, Wang Z, El Rhalibi A. 2013. Adaptive-AR Model with Drivers’ Prediction for Traffic Simulation International Journal of Computer Games Technology, 2013 >DOI

Fergus P, El Rhalibi A, Carter C, Cooper S. 2012. Towards an avatar mentor framework to support physical and psychosocial treatments Health and Technology, 2 :17-31 >DOI

Liu G, Xu M, Pan Z, El Rhalibi A. 2011. Human motion generation with multifactor models COMPUTER ANIMATION AND VIRTUAL WORLDS, 22 :351-359 >DOI >Link

El Rhalibi A, Carter C, Cooper S, Merabti M, Price M. 2010. Charisma: High-performance web-based MPEG-compliant animation framework Cheok A, Lee N. ACM Computers in Entertainment, 8 :N/A-N/A >DOI

Xu M, Pan Z, Lu H, Ye Y, Lv P, El Rhalibi A. 2010. Moving-Target Pursuit Algorithm Using Improved Tracking Strategy IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, 2 :27-39 >DOI >Link

Conference Publication (journal proceedings)

Latham K, Hurst W, Shone N, El Rhalibi A, Pan Z. 2016. A Case Study on the Advantages of 3D Walkthroughs over Photo Stitching Techniques Chen J, Wang DX, Ding D, Luo X. 2016 INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND VISUALIZATION (ICVRV 2016), 6th International Conference on Virtual Reality and Visualization (ICVRV) :364-371 >DOI >Link

Boddy A, Hurst W, Mackay M, El Rhalibi A. 2016. Securing Health Care Information Systems using Visualisation Techniques UKAIS 2016 : UK Academy for Information Systems 21st Annual Conference 2016

Boddy A, Hurst W, Mackay M, El Rhalibi A. 2016. A Study into Detecting Anomalous Behaviours within HealthCare Infrastructures Aljumeily D, Hussain A, Tawfik H, Hamdan H, Dawson T, Hind J. 2016 9TH INTERNATIONAL CONFERENCE ON DEVELOPMENTS IN ESYSTEMS ENGINEERING (DESE 2016), 9th International Conference on Developments in eSystems Engineering (DeSE) :111-117 >DOI >Link

Tully D, El Rhalibi A, Carter C, Sudirman S. 2016. Generating a Novel Scene-Graph Structure for a Modern GIS Rendering Framework Aljumeily D, Hussain A, Tawfik H, Hamdan H, Dawson T, Hind J. 2016 9TH INTERNATIONAL CONFERENCE ON DEVELOPMENTS IN ESYSTEMS ENGINEERING (DESE 2016), 9th International Conference on Developments in eSystems Engineering (DeSE) :169-174 >DOI >Link

Abdulazeez SA, El Rhalibi A, Al-Jumeily D. 2016. Simulation of Area of Interest Management for Massively Multiplayer Online Games Using OPNET Aljumeily D, Hussain A, Tawfik H, Hamdan H, Dawson T, Hind J. 2016 9TH INTERNATIONAL CONFERENCE ON DEVELOPMENTS IN ESYSTEMS ENGINEERING (DESE 2016), 9th International Conference on Developments in eSystems Engineering (DeSE) :163-168 >DOI >Link

Praiwattana P, El Rhalibi A. 2016. Scenario Generation with Cellular Automaton for Game-based Crisis Simulation System Aljumeily D, Hussain A, Tawfik H, Hamdan H, Dawson T, Hind J. 2016 9TH INTERNATIONAL CONFERENCE ON DEVELOPMENTS IN ESYSTEMS ENGINEERING (DESE 2016), 9th International Conference on Developments in eSystems Engineering (DeSE) :157-162 >DOI >Link

Praiwattana P, El Rhalibi A. 2016. Survey: Development and Analysis of a Games-Based Crisis Scenario Generation System ElRhalibi A, Tian F, Pan Z, Liu B. E-Learning and Games, 10th International Conference on E-Learning and Games (Edutainment) 9654 :85-100 >DOI >Link

Abdulazeez SA, El Rhalibi A, Al-Jumeily D. 2016. Simulation of Massively Multiplayer Online Games Communication Using OPNET Custom Application 2016 IEEE SYMPOSIUM ON COMPUTERS AND COMMUNICATION (ISCC), IEEE Symposium on Computers and Communication (ISCC) :97-102 >Link

Abdulazeez SA, El Rhalibi A, Al-Jumeily D. 2016. Evaluation of Scalability and Communication in MMOGs 2016 13TH IEEE ANNUAL CONSUMER COMMUNICATIONS & NETWORKING CONFERENCE (CCNC), 13th IEEE Annual Consumer Communications and Networking Conference (CCNC) >Link

Sudirman S, El-Rhalibi A. 2015. Improving Camera Pose Estimation for Indoor Marker-less Augmented Reality Wu YL, Min GY, Georgalas N, Hu J, Atzori L, Jin XL, Jarvis S, Liu L, Calvo RA. CIT/IUCC/DASC/PICOM 2015 IEEE INTERNATIONAL CONFERENCE ON COMPUTER AND INFORMATION TECHNOLOGY - UBIQUITOUS COMPUTING AND COMMUNICATIONS - DEPENDABLE, AUTONOMIC AND SECURE COMPUTING - PERVASIVE INTELLIGENCE AND COMPUTING, IEEE International Conference on Computer and Information :995-1000 >DOI >Link

Hurst W, Davis G, El Rhalibi A, Tully D, Pan Z. 2015. Predicting and visualising city noise levels to support tinnitus sufferers Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9219 :583-598 >DOI

Abdulazeez SA, El Rhalibi A, Merabti M, Al-Jumeily D. 2015. Survey of Solutions for Peer-to-Peer MMOGs 2015 INTERNATIONAL CONFERENCE ON COMPUTING, NETWORKING AND COMMUNICATIONS (ICNC), International Conference on Computing, Networking and Communications (ICNC) :1106-1110 >Link

Abdulazeez SA, El Rhalibi AE, Al-Jumeily DA. 2014. Load Balancing Techniques for Massively Multiplayer Online Games: A Survey PGNet2014 >Link

Alsrheed F, El Rhalibi A, Randles M, Merabti M. 2014. Intelligent Agents for Automated Cloud Computing Negotiation 2014 INTERNATIONAL CONFERENCE ON MULTIMEDIA COMPUTING AND SYSTEMS (ICMCS), International Conference on Multimedia Computing and Systems (ICMCS) :1169-1174 >Link

Goudoulakis E, El Rhalibi A, Merabti M, Taleb-Bendiab A. 2012. Framework for multi-agent planning and coordination in DIS Proceedings - WASA 2012: Workshop at SIGGRAPH Asia 2012, :65-71 >DOI

El Rhalibi A, Duarte RLP, Carter C, Cooper S, Merabti M. 2012. Evaluation of a quadric-based surface adaptive LOD for MPEG-4 FA 2012 IEEE Consumer Communications and Networking Conference, CCNC'2012, :497-501 >DOI

El Rhalibi A, Goudoulakis E, Merabti M. 2012. DIS planning algorithms evaluation 2012 IEEE Consumer Communications and Networking Conference, CCNC'2012, :492-496 >DOI

Carter C, El Rhalibi A, Merabti M. 2012. A survey of AoIM, distribution and communication in peer-to-peer online games 2012 21st International Conference on Computer Communications and Networks, ICCCN 2012 - Proceedings, >DOI

Duarte RLP, El Rhalibi A, Carter C, Cooper S, Merabti M. 2012. An MPEG-4 Quadric-based LoD Simplification for Facial Animation Essaaidi M, Zaz Y. 2012 INTERNATIONAL CONFERENCE ON MULTIMEDIA COMPUTING AND SYSTEMS (ICMCS), International Conference on Multimedia Computing and Systems (ICMCS) :743-748 >Link

Rhalibi AE, Merabti M, Yun R, Liu D. 2011. Game based learning with Homura 3D, for dinosaurs life teaching 2011 IEEE Consumer Communications and Networking Conference, CCNC'2011, :332-336 >DOI

Rhalibi AE, Cooper S, Carter C, Merabti M, Wetherall J. 2011. Web-based hardware accelerated procedural content generation 2011 IEEE Consumer Communications and Networking Conference, CCNC'2011, :368-372 >DOI

El Rhalibi A, Merabti M, Yun R, Liu D. 2011. Game based learning framework for virtual 3D dinosaurs knowledge Proceedings - 4th International Conference on Developments in eSystems Engineering, DeSE 2011, :419-424 >DOI

El Rhalibi A, Carter C, Cooper S, Merabti M, IEEE . 2011. Highly Realistic MPEG-4 Compliant Facial Animation with Charisma 2011 20TH INTERNATIONAL CONFERENCE ON COMPUTER COMMUNICATIONS AND NETWORKS (ICCCN), >Link

Xiang N, Zhao H, Zhou X, Xu M, El Rhalibi A, Wu Y. 2011. UEGM: uncertain emotion generator under multi-stimulus COMPUTER ANIMATION AND VIRTUAL WORLDS, 24th International Conference on Computer Animation and Social Agents (CASA 2011) 22 :141-149 >DOI >Link

Cooper S, El Rhalibi A, Merabti M, Wetherall J. 2010. Procedural content generation and level design for computer games Proceedings of the 3rd International Symposium on AI and Games - A Symposium at the AISB 2010 Convention, :35-40

Carter C, El Rhalibi A, Merabti M. 2010. Development and deployment of cross-platform 3D web-based games Proceedings - 3rd International Conference on Developments in eSystems Engineering, DeSE 2010, :149-154 >DOI

Dennett C, El Rhalibi A, Merabti M. 2010. Framework for distributed network simulation and state propagation Proceedings - 3rd International Conference on Developments in eSystems Engineering, DeSE 2010, :143-148 >DOI

Carter C, Cooper S, El Rhalibi A, Merabti M. 2010. The Application of MPEG-4 Compliant Animation to a Modern Games Engine and Animation Framework Boulic R, Chrysanthou Y, Komura T. MOTION IN GAMES, 3rd International Conference on Motion in Games 6459 :326-338 >Link

Carter C, El Rhalibi A, Merabti M, Bendiab AT. 2010. HYBRID CLIENT-SERVER, PEER-TO-PEER FRAMEWORK FOR MMOG 2010 IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO (ICME 2010), International Conference on Multimedia and Expo :1558-1563 >DOI >Link

Rhalibi AE, Merabti M, Carter C, Dennett C, Cooper S, Sabri MA, Fergus P. 2009. 3D java web-based games development and deployment International Conference on Multimedia Computing and Systems -Proceedings, :553-559 >DOI

Fergus P, Kafiyat K, Merabti M, Taleb-bendiab A, Rhalibi AE. 2009. Remote physiotherapy treatments using wireless body sensor networks Proceedings of the 2009 ACM International Wireless Communications and Mobile Computing Conference, IWCMC 2009, :1191-1197 >DOI

Carter C, El Rhalibi A, Merabti M, Price M. 2009. Homura and net-homura: The creation and web-based deployment of cross-platform 3D games 2009 International Conference on Ultra Modern Telecommunications and Workshops, >DOI

Fergus P, Kifayat K, Cooper S, Merabti M, El Rhalibi A. 2009. A framework for physical health improvement using wireless sensor networks and gaming 2009 3rd International Conference on Pervasive Computing Technologies for Healthcare - Pervasive Health 2009, PCTHealth 2009, >DOI

Shaheed A, Fergus P, El Rhalibi A, Abuelma'atti OE, Merabti M, Price M. 2009. A 3D internet interactive commerce framework Proceedings of the 5th IASTED European Conference on Internet and Multimedia Systems and Applications, EuroIMSA 2009, :28-35

El Rhalibi A, Merabti M, Carter C, Dennett C, Cooper S, Sabri MA, Fergus P. 2009. 3D Java Web-Based Games Development and Deployment 2009 INTERNATIONAL CONFERENCE ON MULTIMEDIA COMPUTING AND SYSTEMS (ICMCS 2009), International Conference on Multimedia Computing and Systems :552-558 >Link

Carter C, El Rhalibi A, Merabti M, Price M. 2009. Networking Middleware and Online-Deployment Mechanisms for Java-Based Games Pan Z, Cheok AD, Muller W, ElRhalibi A. TRANSACTIONS ON EDUTAINMENT II, 6th International Conference in Game Design and Technology 5660 :19-+ >Link

Merabti M, El Rhalibi A, Shaheed A, Fergus P, Price M. 2008. Virtual environments with content sharing Pan ZG, Zhang XP, ElRhalibi A, Woo W, Li Y. TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS, 3rd International Conference on E-Learning and Games (Edutainment 2008) 5093 :328-+ >Link

Fergus P, Llewellyn-Jones D, Shaheed A, Merabti M, El Rhalibi A. 2008. Networked appliances: Manipulation of 3D multimedia streams 2008 5TH IEEE CONSUMER COMMUNICATIONS AND NETWORKING CONFERENCE, VOLS 1-3, 5th IEEE Consumer Communications and Networking Conference :1117-1122 >DOI >Link

El Rhalibi A, Merabti M, Fergus P, Shen Y. 2008. Perceptual user interface as games controller 2008 5TH IEEE CONSUMER COMMUNICATIONS AND NETWORKING CONFERENCE, VOLS 1-3, 5th IEEE Consumer Communications and Networking Conference :1059-1064 >DOI >Link

Merabti M, El Rhalibi A, Shen Y, Daniel J, Melendez A, Price M. 2008. Interactive storytelling: Approaches and techniques to achieve dynamic stories Pan Z, Cheok AD, Muller W. TRANSACTIONS ON EDUTAINMENT I, 3rd International Conference on E-Learning and Games (Edutainment 2008) 5080 :118-+ >Link

El Rhalibi A, Merabti M, Shen Y. 2006. AoIM in peer-to-peer multiplayer online games International Conference on Advances in Computer Entertainment Technology 2006, >DOI

El Rhalibi A, Merabti M. 2006. Interest Management and Scalability Issues in P2P MMOG 2006 3RD IEEE CONSUMER COMMUNICATIONS AND NETWORKING CONFERENCE, VOLS 1-3, 3rd IEEE Consumer Communications and Networking Conference :1188-1192 >Link

Merabti M, El Rhalibi A. 2006. Security challenges in networked games McDowell P. GAMEON-NA 2006: 2nd International North-American Conference on Intelligent Games and Simulation, 2nd International North-American Conference on Intelligent Games and Simulation :5-10 >Link

El Rhalibi A, Taleb-Bendiab A. 2006. Harnessing agent-based games research for analysis of collective agent Behavior in critical settings Hinchey MG, Rago P, Rash JL, Rouff CA, Sterritt R, Truszkowski W. INNOVATIVE CONCEPTS FOR AUTONOMIC AND AGENT-BASED SYSTEMS, 2nd International Workshop on Radical Agent Concepts 3825 :286-+ >Link

El Rhalibi A, Merabti M, Shen Y. 2006. Improving game processing in multithreading and multiprocessor architecture Pan ZG, Diener H, Jin XG, Gobel S, Li L. TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS, 1st International Conference on Technologies for E-Learning and Digital Entertainment (Edutainment 2006) 3942 :669-679 >Link

El Rhalibi A, Hanneghan M, Tang S, England D. 2005. Extending Soft Models to Game Design: Flow, Challenges and Conflicts DiGRA 2005 - the Digital Games Research Association's 2nd International Conference

England D, Rhalibi A. 2005. Modelling and prototyping for psychological time in games AlAkaidi M, ElRhalibi A. GAME-ON 2005: 6th International Conference on Intelligent Games and Simulation, 6th International Conference on Intelligent Games and Simulation :71-74 >Link

El-Rhalibi A, Hanneghan M, Tang S, England D. 2005. Extending Soft Models to Game Design: Flow, Challenges and Conflicts DiGRA 2005 - the Digital Games Research Association�s 2nd International Conference >Link

El Rhalibi A, England D, Costa S. 2005. Game engineering for a multiprocessor architecture Proceedings of DiGRA 2005 Conference: Changing Views - Worlds in Play,

Burkey M, Rhalibi AE. 2005. A hybrid AI system for agent adaptation in a first person shooter IEEE 2005 Symposium on Computational Intelligence and Games, CIG'05, :157-163

El Rhalibi A, Baker N, Merabti M. 2005. Emotional agent model and architecture for NPCs group control and interaction to facilitate leadership roles in computer entertainment ACM International Conference Proceeding Series, 265 :156-163 >DOI

El Rhalibi A, Taleb-Bendiab A. 2005. Harnessing agent-based games research for analysis of collective agent behaviour in critical settings AlAkaidi M, ElRhalibi A. GAME-ON 2005: 6th International Conference on Intelligent Games and Simulation, 6th International Conference on Intelligent Games and Simulation :101-105 >Link

El Rhalibi A, Merabti M. 2005. Hierarchical solution to scalability issues in P2P MMOG AlAkaidi M, ElRhalibi A. GAME-ON 2005: 6th International Conference on Intelligent Games and Simulation, 6th International Conference on Intelligent Games and Simulation :94-98 >Link

Joseph Chaplin D, Rhalibi AE. 2004. IPD for emotional NPC societies in games ACM International Conference Proceeding Series, 74 :51-60

Zanetti S, Rhalibi AE. 2004. Machine learning techniques for FPS in Q3 ACM International Conference Proceeding Series, 74 :239-244

Tang S, Hanneghan M, El Rhalibi A. 2004. Designing challenges and conflicts: A tool for structured idea formulation in computer games ElRhalibi A, VanWelden D. GAME-ON 2004: 5TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION, 5th International Conference on Intelligent Games and Simulation :111-118 >Link

Baker N, El Rhalibi A. 2004. Development of a cooperative multiagent system to facilitate leadership roles in computer entertainment ElRhalibi A, VanWelden D. GAME-ON 2004: 5th International Conference on Intelligent Games and Simulation, 5th International Conference on Intelligent Games and Simulation :38-42 >Link

El Rhalibi A, Merabti M. 2004. Agents based design for a peer-to-peer MMOG architecture ElRhalibi A, VanWelden D. GAME-ON 2004: 5th International Conference on Intelligent Games and Simulation, 5th International Conference on Intelligent Games and Simulation :25-32 >Link

Merabti M, El Rhalibi A. 2004. Peer-to-peer architecture and protocol for a massively Multiplayer Online Game GLOBECOM 2004: IEEE GLOBAL TELECOMMUNICATIONS CONFERENCE WORKSHOPS, IEEE Global Telecommunications Conference (GLOBECOM 04) :519-528 >Link

El Rhalibi A, Kelleher G. 2003. An approach to dynamic vehicle routing, rescheduling and disruption metrics 2003 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN AND CYBERNETICS, VOLS 1-5, CONFERENCE PROCEEDINGS, IEEE International Conference on Systems, Man and Cybernetics (SMC 03) :3613-3618 >Link

El Rhalibi A. 2001. Traffic simulation using flocking algorithms Kerckhoffs EJH, Snorek M. MODELLING AND SIMULATION 2001, 15th European Simulation Multiconference (ESM 2001) :950-957 >Link

Arshad F, El-Rhalibi A, Kelleher G. 2000. Constraints and genetic algorithm to solve transport scheduling Ellis R, Moulton M, Coenen F. APPLICATIONS AND INNOVATIONS IN INTELLIGENT SYSTEMS VII, 19th SGES International Conference on Knowledge-Based Systems and Applied Artificial Intelligence (ES99) :248-268 >Link

El Rhalibi A, Crestani D, Prunet F, Durante C. 1995. Petri nets, F.C.C.S., and synchronous languages to specify discrete events systems: a comparative synthesis on validation power IEEE Symposium on Emerging Technologies & Factory Automation, 2 :299-310

Gentil MH, Crestani D, El Rhalibi A, Durante C. 1994. New high level testability measure: description and evaluation Proceedings of the IEEE VLSI Test Symposium, :421-426

El Rhalibi A, Prunet F, Durante C. 1994. Analysis of function charts for control systems using Petri nets IEEE Symposium on Emerging Technologies & Factory Automation, :365-372

O’Hare D, Hurst W, Tully D, El Rhalibi A. A Study into Autonomous Scanning for 3D Model Construction The International Conference on E-learning and Games (Edutainment 2017)

Praiwattana P, El Rhalibi A. Game-based Crisis Simulation and Generation Framework: Design and Implementation Structure The International Conference on E-learning and Games (Edutainment 2017)

Hurst W, Shone N, El Rhalibi A, Happe A, Kotze B, Duncan B. Advancing the Micro-CI Testbed for IoT Cyber-Security Research and Education CLOUD COMPUTING 2017 : The Eighth International Conference on Cloud Computing, GRIDs, and Virtualization

Duarte R, El Rhalibi A, Carter C, Merabti M. Survey and Evaluation of MPEG-4 Based 3D Character Animation Frameworks IEEE 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 :1-8 >DOI

Alsrheed F, El Rhalibi A, Randles M, Merabti M. Automated Service Level Agreement Negotiation for Cloud Robotics The 7th Saudi Students Conference (SSC2014)

Carter C, El Rhalibi A, Merabti M. A novel scalable hybrid architecture for MMOG Hua X, Cheng I. IEEE International Conference on Multimedia and Expo Workshops (ICMEW), 2013 >DOI

Fergus P, Llewellyn-Jones D, Merabti M, El Rhalibi A. Bridging the gap between networked appliances and virtual worlds 2

Scholarly Editions

Bojkovic Z, Bourennane S, Marques O, Zhou H, Chaki N, El Rhalibi A, Thampi SM. 2016. ACM International Conference Proceeding Series: Preface

Thalmann D, Wu E, Pan Z, El Rhalibi A, Magnenat-Thalmann N, Adcock M. 2012. Proceedings - VRCAI 2012: 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry: Preface :8

Roccetti M, El Rhalibi A, Palazzi C. 2012. Message from NIME'12 workshop chairs >DOI

Li L, Liu Y, Pan Z, El Rhalibi A, Zhang M. 2011. DMDCM 2011 foreword >DOI

Roccetti M, El Rhalibi A, Palazzi C. 2011. Message from NIME11 co-organizers >DOI

El Rhalibi A, Wong KW, Price M. 2009. Artificial intelligence for computer games >DOI

Cheok AD, Pan Z, El Rhalibi A. 2009. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics): Preface

Romano D, Moffat D, El Rhalibi A, Narayek A, Pavia A, Ballin D, Livingstone D, Friedman D, Cassidy G, Millington I, Wright I, Mazzotta I, Alexandre IMH, Orkin J, Sykes J, Good J, Robertson J, Gjedde L, Cavazza M, Gillies M, Overmars M, Levin M, Tedesco PR, Richmond P, Cowling P, Spronck P, Aylett R, Louchart S, Colton S, Lucas S, McGlinchey S, Welsh T, Vinayagamoorthy V. 2009. AI and Games Symposium :1-2

Chang M, Cheok AD, Pan Z, El Rhalibi A. 2009. Transactions on edutainment III: Preface

Müller W, Pan Z, El Rhalibi A. 2008. Lecture Notes in Computer Science: Preface

El Rhalibi A. 2006. Foreword to the best papers of the GDTW 2005

Chapters

Hurst W, Davis G, El Rhalibi A, Tully D, Pan Z. 2015. Predicting and Visualising City Noise Levels to Support Tinnitus Sufferers Zhang Y. Image and Graphics Volume 9219 of the series Lecture Notes in Computer Science :583-598 Springer International Publishing >DOI

Tully D, El Rhalibi A, Pan Z, Carter C, Sudirman S. 2015. Mesh extraction from a regular grid structure using adjacency matrix 9219 :562-572 9783319219684 >DOI

Tully D, Rhalibi AE, Pan Z, Carter C, Sudirman S. 2015. Automated procedural generation of urban environments using open data for city visualisation 9219 :545-551 9783319219684 >DOI

Tang S, Hanneghan M, El Rhalibi A. 2009. Introduction to games-based learning Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices :1-17 9781605663609 >DOI