Liverpool Skyline

Department of Computer Science

Prof Abdennour El Rhalibi

Prof Abdennour El Rhalibi

Telephone: 0151 231 2608

Publications

Conference publication

Xiang N, Zhao H, Zhou X, Xu M, El Rhalibi A, Wu Y. 2011. UEGM: uncertain emotion generator under multi-stimulus COMPUTER ANIMATION AND VIRTUAL WORLDS, 24th International Conference on Computer Animation and Social Agents (CASA 2011) 22 :141-149 >DOI >Link

Xiang N, Zhao H, Zhou X, Xu M, El Rhalibi A, Wu Y. 2011. UEGM: uncertain emotion generator under multi-stimulus COMPUTER ANIMATION AND VIRTUAL WORLDS, 24th International Conference on Computer Animation and Social Agents (CASA 2011) 22 :141-149 >DOI >Link

Xiang N, Zhao H, Zhou X, Xu M, El Rhalibi A, Wu Y. 2011. UEGM: uncertain emotion generator under multi-stimulus COMPUTER ANIMATION AND VIRTUAL WORLDS, 24th International Conference on Computer Animation and Social Agents (CASA 2011) 22 :141-149 >DOI >Link

Xiang N, Zhao H, Zhou X, Xu M, El Rhalibi A, Wu Y. 2011. UEGM: uncertain emotion generator under multi-stimulus COMPUTER ANIMATION AND VIRTUAL WORLDS, 24th International Conference on Computer Animation and Social Agents (CASA 2011) 22 :141-149 >DOI >Link

Xiang N, Zhao H, Zhou X, Xu M, El Rhalibi A, Wu Y. 2011. UEGM: uncertain emotion generator under multi-stimulus COMPUTER ANIMATION AND VIRTUAL WORLDS, 24th International Conference on Computer Animation and Social Agents (CASA 2011) 22 :141-149 >DOI >Link

Carter C, El Rhalibi A, Merabti M, Bendiab AT. 2010. HYBRID CLIENT-SERVER, PEER-TO-PEER FRAMEWORK FOR MMOG 2010 IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO (ICME 2010), International Conference on Multimedia and Expo :1558-1563 >DOI >Link

Carter C, El Rhalibi A, Merabti M, Bendiab AT. 2010. HYBRID CLIENT-SERVER, PEER-TO-PEER FRAMEWORK FOR MMOG 2010 IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO (ICME 2010), International Conference on Multimedia and Expo :1558-1563 >DOI >Link

Carter C, El Rhalibi A, Merabti M, Bendiab AT. 2010. HYBRID CLIENT-SERVER, PEER-TO-PEER FRAMEWORK FOR MMOG 2010 IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO (ICME 2010), International Conference on Multimedia and Expo :1558-1563 >DOI >Link

Carter C, El Rhalibi A, Merabti M, Bendiab AT. 2010. HYBRID CLIENT-SERVER, PEER-TO-PEER FRAMEWORK FOR MMOG 2010 IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO (ICME 2010), International Conference on Multimedia and Expo :1558-1563 >DOI >Link

Carter C, El Rhalibi A, Merabti M, Bendiab AT. 2010. HYBRID CLIENT-SERVER, PEER-TO-PEER FRAMEWORK FOR MMOG 2010 IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO (ICME 2010), International Conference on Multimedia and Expo :1558-1563 >DOI >Link

Carter C, El Rhalibi A, Merabti M, Price M. 2009. Networking Middleware and Online-Deployment Mechanisms for Java-Based Games Pan Z, Cheok AD, Muller W, ElRhalibi A. TRANSACTIONS ON EDUTAINMENT II, 6th International Conference in Game Design and Technology 5660 :19-+ >Link >Public Url

Carter C, El Rhalibi A, Merabti M, Price M. 2009. Networking Middleware and Online-Deployment Mechanisms for Java-Based Games Pan Z, Cheok AD, Muller W, ElRhalibi A. TRANSACTIONS ON EDUTAINMENT II, 6th International Conference in Game Design and Technology 5660 :19-+ >Link >Public Url

Carter C, El Rhalibi A, Merabti M, Price M. 2009. Networking Middleware and Online-Deployment Mechanisms for Java-Based Games Pan Z, Cheok AD, Muller W, ElRhalibi A. TRANSACTIONS ON EDUTAINMENT II, 6th International Conference in Game Design and Technology 5660 :19-+ >Link >Public Url

Carter C, El Rhalibi A, Merabti M, Price M. 2009. Networking Middleware and Online-Deployment Mechanisms for Java-Based Games Pan Z, Cheok AD, Muller W, ElRhalibi A. TRANSACTIONS ON EDUTAINMENT II, 6th International Conference in Game Design and Technology 5660 :19-+ >Link >Public Url

Carter C, El Rhalibi A, Merabti M, Price M. 2009. Networking Middleware and Online-Deployment Mechanisms for Java-Based Games Pan Z, Cheok AD, Muller W, ElRhalibi A. TRANSACTIONS ON EDUTAINMENT II, 6th International Conference in Game Design and Technology 5660 :19-+ >Link >Public Url

Merabti M, El Rhalibi A, Shen Y, Daniel J, Melendez A, Price M. 2008. Interactive storytelling: Approaches and techniques to achieve dynamic stories Pan Z, Cheok AD, Muller W. TRANSACTIONS ON EDUTAINMENT I, 3rd International Conference on E-Learning and Games (Edutainment 2008) 5080 :118-+ >Link

El Rhalibi A, Merabti M, Fergus P, Shen Y. 2008. Perceptual user interface as games controller 2008 5TH IEEE CONSUMER COMMUNICATIONS AND NETWORKING CONFERENCE, VOLS 1-3, 5th IEEE Consumer Communications and Networking Conference :1059-1064 >DOI >Link

Fergus P, Llewellyn-Jones D, Shaheed A, Merabti M, El Rhalibi A. 2008. Networked appliances: Manipulation of 3D multimedia streams 2008 5TH IEEE CONSUMER COMMUNICATIONS AND NETWORKING CONFERENCE, VOLS 1-3, 5th IEEE Consumer Communications and Networking Conference :1117-1122 >DOI >Link

Merabti M, El Rhalibi A, Shaheed A, Fergus P, Price M. 2008. Virtual environments with content sharing Pan ZG, Zhang XP, ElRhalibi A, Woo W, Li Y. TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS, 3rd International Conference on E-Learning and Games (Edutainment 2008) 5093 :328-+ >Link

Merabti M, El Rhalibi A, Shen Y, Daniel J, Melendez A, Price M. 2008. Interactive storytelling: Approaches and techniques to achieve dynamic stories Pan Z, Cheok AD, Muller W. TRANSACTIONS ON EDUTAINMENT I, 3rd International Conference on E-Learning and Games (Edutainment 2008) 5080 :118-+ >Link

El Rhalibi A, Merabti M, Fergus P, Shen Y. 2008. Perceptual user interface as games controller 2008 5TH IEEE CONSUMER COMMUNICATIONS AND NETWORKING CONFERENCE, VOLS 1-3, 5th IEEE Consumer Communications and Networking Conference :1059-1064 >DOI >Link

Fergus P, Llewellyn-Jones D, Shaheed A, Merabti M, El Rhalibi A. 2008. Networked appliances: Manipulation of 3D multimedia streams 2008 5TH IEEE CONSUMER COMMUNICATIONS AND NETWORKING CONFERENCE, VOLS 1-3, 5th IEEE Consumer Communications and Networking Conference :1117-1122 >DOI >Link

Merabti M, El Rhalibi A, Shaheed A, Fergus P, Price M. 2008. Virtual environments with content sharing Pan ZG, Zhang XP, ElRhalibi A, Woo W, Li Y. TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS, 3rd International Conference on E-Learning and Games (Edutainment 2008) 5093 :328-+ >Link

Merabti M, El Rhalibi A, Shen Y, Daniel J, Melendez A, Price M. 2008. Interactive storytelling: Approaches and techniques to achieve dynamic stories Pan Z, Cheok AD, Muller W. TRANSACTIONS ON EDUTAINMENT I, 3rd International Conference on E-Learning and Games (Edutainment 2008) 5080 :118-+ >Link

El Rhalibi A, Merabti M, Fergus P, Shen Y. 2008. Perceptual user interface as games controller 2008 5TH IEEE CONSUMER COMMUNICATIONS AND NETWORKING CONFERENCE, VOLS 1-3, 5th IEEE Consumer Communications and Networking Conference :1059-1064 >DOI >Link

Fergus P, Llewellyn-Jones D, Shaheed A, Merabti M, El Rhalibi A. 2008. Networked appliances: Manipulation of 3D multimedia streams 2008 5TH IEEE CONSUMER COMMUNICATIONS AND NETWORKING CONFERENCE, VOLS 1-3, 5th IEEE Consumer Communications and Networking Conference :1117-1122 >DOI >Link

Merabti M, El Rhalibi A, Shaheed A, Fergus P, Price M. 2008. Virtual environments with content sharing Pan ZG, Zhang XP, ElRhalibi A, Woo W, Li Y. TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS, 3rd International Conference on E-Learning and Games (Edutainment 2008) 5093 :328-+ >Link

Merabti M, El Rhalibi A, Shen Y, Daniel J, Melendez A, Price M. 2008. Interactive storytelling: Approaches and techniques to achieve dynamic stories Pan Z, Cheok AD, Muller W. TRANSACTIONS ON EDUTAINMENT I, 3rd International Conference on E-Learning and Games (Edutainment 2008) 5080 :118-+ >Link

El Rhalibi A, Merabti M, Fergus P, Shen Y. 2008. Perceptual user interface as games controller 2008 5TH IEEE CONSUMER COMMUNICATIONS AND NETWORKING CONFERENCE, VOLS 1-3, 5th IEEE Consumer Communications and Networking Conference :1059-1064 >DOI >Link

Fergus P, Llewellyn-Jones D, Shaheed A, Merabti M, El Rhalibi A. 2008. Networked appliances: Manipulation of 3D multimedia streams 2008 5TH IEEE CONSUMER COMMUNICATIONS AND NETWORKING CONFERENCE, VOLS 1-3, 5th IEEE Consumer Communications and Networking Conference :1117-1122 >DOI >Link

Merabti M, El Rhalibi A, Shaheed A, Fergus P, Price M. 2008. Virtual environments with content sharing Pan ZG, Zhang XP, ElRhalibi A, Woo W, Li Y. TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS, 3rd International Conference on E-Learning and Games (Edutainment 2008) 5093 :328-+ >Link

Merabti M, El Rhalibi A, Shen Y, Daniel J, Melendez A, Price M. 2008. Interactive storytelling: Approaches and techniques to achieve dynamic stories Pan Z, Cheok AD, Muller W. TRANSACTIONS ON EDUTAINMENT I, 3rd International Conference on E-Learning and Games (Edutainment 2008) 5080 :118-+ >Link

El Rhalibi A, Merabti M, Fergus P, Shen Y. 2008. Perceptual user interface as games controller 2008 5TH IEEE CONSUMER COMMUNICATIONS AND NETWORKING CONFERENCE, VOLS 1-3, 5th IEEE Consumer Communications and Networking Conference :1059-1064 >DOI >Link

Fergus P, Llewellyn-Jones D, Shaheed A, Merabti M, El Rhalibi A. 2008. Networked appliances: Manipulation of 3D multimedia streams 2008 5TH IEEE CONSUMER COMMUNICATIONS AND NETWORKING CONFERENCE, VOLS 1-3, 5th IEEE Consumer Communications and Networking Conference :1117-1122 >DOI >Link

Merabti M, El Rhalibi A, Shaheed A, Fergus P, Price M. 2008. Virtual environments with content sharing Pan ZG, Zhang XP, ElRhalibi A, Woo W, Li Y. TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS, 3rd International Conference on E-Learning and Games (Edutainment 2008) 5093 :328-+ >Link

El Rhalibi A, Merabti M, Shen Y. 2006. Improving game processing in multithreading and multiprocessor architecture Pan ZG, Diener H, Jin XG, Gobel S, Li L. TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS, 1st International Conference on Technologies for E-Learning and Digital Entertainment (Edutainment 2006) 3942 :669-679 >Link

El Rhalibi A, Taleb-Bendiab A. 2006. Harnessing agent-based games research for analysis of collective agent Behavior in critical settings Hinchey MG, Rago P, Rash JL, Rouff CA, Sterritt R, Truszkowski W. INNOVATIVE CONCEPTS FOR AUTONOMIC AND AGENT-BASED SYSTEMS, 2nd International Workshop on Radical Agent Concepts 3825 :286-+ >Link

Merabti M, El Rhalibi A. 2006. Security challenges in networked games McDowell P. GAMEON-NA 2006: 2ND INTERNATIONAL NORTH-AMERICAN CONFERENCE ON INTELLIGENT GAMES AND SIMULATION, 2nd International North-American Conference on Intelligent Games and Simulation :5-+ >Link

El Rhalibi A, Merabti M. 2006. Interest Management and Scalability Issues in P2P MMOG 2006 3RD IEEE CONSUMER COMMUNICATIONS AND NETWORKING CONFERENCE, VOLS 1-3, 3rd IEEE Consumer Communications and Networking Conference :1188-1192 >Link

El Rhalibi A, Merabti M, Shen Y. 2006. Improving game processing in multithreading and multiprocessor architecture Pan ZG, Diener H, Jin XG, Gobel S, Li L. TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS, 1st International Conference on Technologies for E-Learning and Digital Entertainment (Edutainment 2006) 3942 :669-679 >Link

El Rhalibi A, Taleb-Bendiab A. 2006. Harnessing agent-based games research for analysis of collective agent Behavior in critical settings Hinchey MG, Rago P, Rash JL, Rouff CA, Sterritt R, Truszkowski W. INNOVATIVE CONCEPTS FOR AUTONOMIC AND AGENT-BASED SYSTEMS, 2nd International Workshop on Radical Agent Concepts 3825 :286-+ >Link

Merabti M, El Rhalibi A. 2006. Security challenges in networked games McDowell P. GAMEON-NA 2006: 2ND INTERNATIONAL NORTH-AMERICAN CONFERENCE ON INTELLIGENT GAMES AND SIMULATION, 2nd International North-American Conference on Intelligent Games and Simulation :5-+ >Link

El Rhalibi A, Merabti M. 2006. Interest Management and Scalability Issues in P2P MMOG 2006 3RD IEEE CONSUMER COMMUNICATIONS AND NETWORKING CONFERENCE, VOLS 1-3, 3rd IEEE Consumer Communications and Networking Conference :1188-1192 >Link

El Rhalibi A, Merabti M, Shen Y. 2006. Improving game processing in multithreading and multiprocessor architecture Pan ZG, Diener H, Jin XG, Gobel S, Li L. TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS, 1st International Conference on Technologies for E-Learning and Digital Entertainment (Edutainment 2006) 3942 :669-679 >Link

El Rhalibi A, Taleb-Bendiab A. 2006. Harnessing agent-based games research for analysis of collective agent Behavior in critical settings Hinchey MG, Rago P, Rash JL, Rouff CA, Sterritt R, Truszkowski W. INNOVATIVE CONCEPTS FOR AUTONOMIC AND AGENT-BASED SYSTEMS, 2nd International Workshop on Radical Agent Concepts 3825 :286-+ >Link

Merabti M, El Rhalibi A. 2006. Security challenges in networked games McDowell P. GAMEON-NA 2006: 2ND INTERNATIONAL NORTH-AMERICAN CONFERENCE ON INTELLIGENT GAMES AND SIMULATION, 2nd International North-American Conference on Intelligent Games and Simulation :5-+ >Link

El Rhalibi A, Merabti M. 2006. Interest Management and Scalability Issues in P2P MMOG 2006 3RD IEEE CONSUMER COMMUNICATIONS AND NETWORKING CONFERENCE, VOLS 1-3, 3rd IEEE Consumer Communications and Networking Conference :1188-1192 >Link

El Rhalibi A, Merabti M, Shen Y. 2006. Improving game processing in multithreading and multiprocessor architecture Pan ZG, Diener H, Jin XG, Gobel S, Li L. TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS, 1st International Conference on Technologies for E-Learning and Digital Entertainment (Edutainment 2006) 3942 :669-679 >Link

El Rhalibi A, Taleb-Bendiab A. 2006. Harnessing agent-based games research for analysis of collective agent Behavior in critical settings Hinchey MG, Rago P, Rash JL, Rouff CA, Sterritt R, Truszkowski W. INNOVATIVE CONCEPTS FOR AUTONOMIC AND AGENT-BASED SYSTEMS, 2nd International Workshop on Radical Agent Concepts 3825 :286-+ >Link

Merabti M, El Rhalibi A. 2006. Security challenges in networked games McDowell P. GAMEON-NA 2006: 2ND INTERNATIONAL NORTH-AMERICAN CONFERENCE ON INTELLIGENT GAMES AND SIMULATION, 2nd International North-American Conference on Intelligent Games and Simulation :5-+ >Link

El Rhalibi A, Merabti M. 2006. Interest Management and Scalability Issues in P2P MMOG 2006 3RD IEEE CONSUMER COMMUNICATIONS AND NETWORKING CONFERENCE, VOLS 1-3, 3rd IEEE Consumer Communications and Networking Conference :1188-1192 >Link

El Rhalibi A, Merabti M, Shen Y. 2006. Improving game processing in multithreading and multiprocessor architecture Pan ZG, Diener H, Jin XG, Gobel S, Li L. TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS, 1st International Conference on Technologies for E-Learning and Digital Entertainment (Edutainment 2006) 3942 :669-679 >Link

El Rhalibi A, Taleb-Bendiab A. 2006. Harnessing agent-based games research for analysis of collective agent Behavior in critical settings Hinchey MG, Rago P, Rash JL, Rouff CA, Sterritt R, Truszkowski W. INNOVATIVE CONCEPTS FOR AUTONOMIC AND AGENT-BASED SYSTEMS, 2nd International Workshop on Radical Agent Concepts 3825 :286-+ >Link

Merabti M, El Rhalibi A. 2006. Security challenges in networked games McDowell P. GAMEON-NA 2006: 2ND INTERNATIONAL NORTH-AMERICAN CONFERENCE ON INTELLIGENT GAMES AND SIMULATION, 2nd International North-American Conference on Intelligent Games and Simulation :5-+ >Link

El Rhalibi A, Merabti M. 2006. Interest Management and Scalability Issues in P2P MMOG 2006 3RD IEEE CONSUMER COMMUNICATIONS AND NETWORKING CONFERENCE, VOLS 1-3, 3rd IEEE Consumer Communications and Networking Conference :1188-1192 >Link

El Rhalibi A, Merabti M. 2005. Hierarchical solution to scalability issues in P2P MMOG AlAkaidi M, ElRhalibi A. GAME-ON 2005: 6th International Conference on Intelligent Games and Simulation, 6th International Conference on Intelligent Games and Simulation :94-98 >Link

El Rhalibi A, Taleb-Bendiab A. 2005. Harnessing agent-based games research for analysis of collective agent behaviour in critical settings AlAkaidi M, ElRhalibi A. GAME-ON 2005: 6th International Conference on Intelligent Games and Simulation, 6th International Conference on Intelligent Games and Simulation :101-105 >Link

El-Rhalibi A, Hanneghan M, Tang S, England D. 2005. Extending Soft Models to Game Design: Flow, Challenges and Conflicts DiGRA 2005 - the Digital Games Research Association�s 2nd International Conference >Link

England D, Rhalibi A. 2005. Modelling and prototyping for psychological time in games AlAkaidi M, ElRhalibi A. GAME-ON 2005: 6th International Conference on Intelligent Games and Simulation, 6th International Conference on Intelligent Games and Simulation :71-74 >Link

El Rhalibi A, Hanneghan M, Tang S, England D. 2005. Extending Soft Models to Game Design: Flow, Challenges and Conflicts DiGRA 2005 - the Digital Games Research Association's 2nd International Conference

El Rhalibi A, Merabti M. 2005. Hierarchical solution to scalability issues in P2P MMOG AlAkaidi M, ElRhalibi A. GAME-ON 2005: 6th International Conference on Intelligent Games and Simulation, 6th International Conference on Intelligent Games and Simulation :94-98 >Link

El Rhalibi A, Taleb-Bendiab A. 2005. Harnessing agent-based games research for analysis of collective agent behaviour in critical settings AlAkaidi M, ElRhalibi A. GAME-ON 2005: 6th International Conference on Intelligent Games and Simulation, 6th International Conference on Intelligent Games and Simulation :101-105 >Link

El-Rhalibi A, Hanneghan M, Tang S, England D. 2005. Extending Soft Models to Game Design: Flow, Challenges and Conflicts DiGRA 2005 - the Digital Games Research Association�s 2nd International Conference >Link

England D, Rhalibi A. 2005. Modelling and prototyping for psychological time in games AlAkaidi M, ElRhalibi A. GAME-ON 2005: 6th International Conference on Intelligent Games and Simulation, 6th International Conference on Intelligent Games and Simulation :71-74 >Link

El Rhalibi A, Hanneghan M, Tang S, England D. 2005. Extending Soft Models to Game Design: Flow, Challenges and Conflicts DiGRA 2005 - the Digital Games Research Association's 2nd International Conference

El Rhalibi A, Merabti M. 2005. Hierarchical solution to scalability issues in P2P MMOG AlAkaidi M, ElRhalibi A. GAME-ON 2005: 6th International Conference on Intelligent Games and Simulation, 6th International Conference on Intelligent Games and Simulation :94-98 >Link

El Rhalibi A, Taleb-Bendiab A. 2005. Harnessing agent-based games research for analysis of collective agent behaviour in critical settings AlAkaidi M, ElRhalibi A. GAME-ON 2005: 6th International Conference on Intelligent Games and Simulation, 6th International Conference on Intelligent Games and Simulation :101-105 >Link

El-Rhalibi A, Hanneghan M, Tang S, England D. 2005. Extending Soft Models to Game Design: Flow, Challenges and Conflicts DiGRA 2005 - the Digital Games Research Association�s 2nd International Conference >Link

England D, Rhalibi A. 2005. Modelling and prototyping for psychological time in games AlAkaidi M, ElRhalibi A. GAME-ON 2005: 6th International Conference on Intelligent Games and Simulation, 6th International Conference on Intelligent Games and Simulation :71-74 >Link

El Rhalibi A, Hanneghan M, Tang S, England D. 2005. Extending Soft Models to Game Design: Flow, Challenges and Conflicts DiGRA 2005 - the Digital Games Research Association's 2nd International Conference

El Rhalibi A, Merabti M. 2005. Hierarchical solution to scalability issues in P2P MMOG AlAkaidi M, ElRhalibi A. GAME-ON 2005: 6th International Conference on Intelligent Games and Simulation, 6th International Conference on Intelligent Games and Simulation :94-98 >Link

El Rhalibi A, Taleb-Bendiab A. 2005. Harnessing agent-based games research for analysis of collective agent behaviour in critical settings AlAkaidi M, ElRhalibi A. GAME-ON 2005: 6th International Conference on Intelligent Games and Simulation, 6th International Conference on Intelligent Games and Simulation :101-105 >Link

El-Rhalibi A, Hanneghan M, Tang S, England D. 2005. Extending Soft Models to Game Design: Flow, Challenges and Conflicts DiGRA 2005 - the Digital Games Research Association�s 2nd International Conference >Link

England D, Rhalibi A. 2005. Modelling and prototyping for psychological time in games AlAkaidi M, ElRhalibi A. GAME-ON 2005: 6th International Conference on Intelligent Games and Simulation, 6th International Conference on Intelligent Games and Simulation :71-74 >Link

El Rhalibi A, Hanneghan M, Tang S, England D. 2005. Extending Soft Models to Game Design: Flow, Challenges and Conflicts DiGRA 2005 - the Digital Games Research Association's 2nd International Conference

El Rhalibi A, Merabti M. 2005. Hierarchical solution to scalability issues in P2P MMOG AlAkaidi M, ElRhalibi A. GAME-ON 2005: 6th International Conference on Intelligent Games and Simulation, 6th International Conference on Intelligent Games and Simulation :94-98 >Link

El Rhalibi A, Taleb-Bendiab A. 2005. Harnessing agent-based games research for analysis of collective agent behaviour in critical settings AlAkaidi M, ElRhalibi A. GAME-ON 2005: 6th International Conference on Intelligent Games and Simulation, 6th International Conference on Intelligent Games and Simulation :101-105 >Link

El-Rhalibi A, Hanneghan M, Tang S, England D. 2005. Extending Soft Models to Game Design: Flow, Challenges and Conflicts DiGRA 2005 - the Digital Games Research Association�s 2nd International Conference >Link

England D, Rhalibi A. 2005. Modelling and prototyping for psychological time in games AlAkaidi M, ElRhalibi A. GAME-ON 2005: 6th International Conference on Intelligent Games and Simulation, 6th International Conference on Intelligent Games and Simulation :71-74 >Link

El Rhalibi A, Hanneghan M, Tang S, England D. 2005. Extending Soft Models to Game Design: Flow, Challenges and Conflicts DiGRA 2005 - the Digital Games Research Association's 2nd International Conference

Merabti M, El Rhalibi A. 2004. Peer-to-peer architecture and protocol for a massively Multiplayer Online Game GLOBECOM 2004: IEEE GLOBAL TELECOMMUNICATIONS CONFERENCE WORKSHOPS, IEEE Global Telecommunications Conference (GLOBECOM 04) :519-528 >Link

El Rhalibi A, Merabti M. 2004. Agents based design for a peer-to-peer MMOG architecture ElRhalibi A, VanWelden D. GAME-ON 2004: 5th International Conference on Intelligent Games and Simulation, 5th International Conference on Intelligent Games and Simulation :25-32 >Link

Baker N, El Rhalibi A. 2004. Development of a cooperative multiagent system to facilitate leadership roles in computer entertainment ElRhalibi A, VanWelden D. GAME-ON 2004: 5th International Conference on Intelligent Games and Simulation, 5th International Conference on Intelligent Games and Simulation :38-42 >Link

Tang S, Hanneghan M, El Rhalibi A. 2004. Designing challenges and conflicts: A tool for structured idea formulation in computer games ElRhalibi A, VanWelden D. GAME-ON 2004: 5TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION, 5th International Conference on Intelligent Games and Simulation :111-118 >Link

Merabti M, El Rhalibi A. 2004. Peer-to-peer architecture and protocol for a massively Multiplayer Online Game GLOBECOM 2004: IEEE GLOBAL TELECOMMUNICATIONS CONFERENCE WORKSHOPS, IEEE Global Telecommunications Conference (GLOBECOM 04) :519-528 >Link

El Rhalibi A, Merabti M. 2004. Agents based design for a peer-to-peer MMOG architecture ElRhalibi A, VanWelden D. GAME-ON 2004: 5th International Conference on Intelligent Games and Simulation, 5th International Conference on Intelligent Games and Simulation :25-32 >Link

Baker N, El Rhalibi A. 2004. Development of a cooperative multiagent system to facilitate leadership roles in computer entertainment ElRhalibi A, VanWelden D. GAME-ON 2004: 5th International Conference on Intelligent Games and Simulation, 5th International Conference on Intelligent Games and Simulation :38-42 >Link

Tang S, Hanneghan M, El Rhalibi A. 2004. Designing challenges and conflicts: A tool for structured idea formulation in computer games ElRhalibi A, VanWelden D. GAME-ON 2004: 5TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION, 5th International Conference on Intelligent Games and Simulation :111-118 >Link

Merabti M, El Rhalibi A. 2004. Peer-to-peer architecture and protocol for a massively Multiplayer Online Game GLOBECOM 2004: IEEE GLOBAL TELECOMMUNICATIONS CONFERENCE WORKSHOPS, IEEE Global Telecommunications Conference (GLOBECOM 04) :519-528 >Link

El Rhalibi A, Merabti M. 2004. Agents based design for a peer-to-peer MMOG architecture ElRhalibi A, VanWelden D. GAME-ON 2004: 5th International Conference on Intelligent Games and Simulation, 5th International Conference on Intelligent Games and Simulation :25-32 >Link

Baker N, El Rhalibi A. 2004. Development of a cooperative multiagent system to facilitate leadership roles in computer entertainment ElRhalibi A, VanWelden D. GAME-ON 2004: 5th International Conference on Intelligent Games and Simulation, 5th International Conference on Intelligent Games and Simulation :38-42 >Link

Tang S, Hanneghan M, El Rhalibi A. 2004. Designing challenges and conflicts: A tool for structured idea formulation in computer games ElRhalibi A, VanWelden D. GAME-ON 2004: 5TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION, 5th International Conference on Intelligent Games and Simulation :111-118 >Link

Merabti M, El Rhalibi A. 2004. Peer-to-peer architecture and protocol for a massively Multiplayer Online Game GLOBECOM 2004: IEEE GLOBAL TELECOMMUNICATIONS CONFERENCE WORKSHOPS, IEEE Global Telecommunications Conference (GLOBECOM 04) :519-528 >Link

El Rhalibi A, Merabti M. 2004. Agents based design for a peer-to-peer MMOG architecture ElRhalibi A, VanWelden D. GAME-ON 2004: 5th International Conference on Intelligent Games and Simulation, 5th International Conference on Intelligent Games and Simulation :25-32 >Link

Baker N, El Rhalibi A. 2004. Development of a cooperative multiagent system to facilitate leadership roles in computer entertainment ElRhalibi A, VanWelden D. GAME-ON 2004: 5th International Conference on Intelligent Games and Simulation, 5th International Conference on Intelligent Games and Simulation :38-42 >Link

Tang S, Hanneghan M, El Rhalibi A. 2004. Designing challenges and conflicts: A tool for structured idea formulation in computer games ElRhalibi A, VanWelden D. GAME-ON 2004: 5TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION, 5th International Conference on Intelligent Games and Simulation :111-118 >Link

Merabti M, El Rhalibi A. 2004. Peer-to-peer architecture and protocol for a massively Multiplayer Online Game GLOBECOM 2004: IEEE GLOBAL TELECOMMUNICATIONS CONFERENCE WORKSHOPS, IEEE Global Telecommunications Conference (GLOBECOM 04) :519-528 >Link

El Rhalibi A, Merabti M. 2004. Agents based design for a peer-to-peer MMOG architecture ElRhalibi A, VanWelden D. GAME-ON 2004: 5th International Conference on Intelligent Games and Simulation, 5th International Conference on Intelligent Games and Simulation :25-32 >Link

Baker N, El Rhalibi A. 2004. Development of a cooperative multiagent system to facilitate leadership roles in computer entertainment ElRhalibi A, VanWelden D. GAME-ON 2004: 5th International Conference on Intelligent Games and Simulation, 5th International Conference on Intelligent Games and Simulation :38-42 >Link

Tang S, Hanneghan M, El Rhalibi A. 2004. Designing challenges and conflicts: A tool for structured idea formulation in computer games ElRhalibi A, VanWelden D. GAME-ON 2004: 5TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION, 5th International Conference on Intelligent Games and Simulation :111-118 >Link

El Rhalibi A, Kelleher G. 2003. An approach to dynamic vehicle routing, rescheduling and disruption metrics 2003 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN AND CYBERNETICS, VOLS 1-5, CONFERENCE PROCEEDINGS, IEEE International Conference on Systems, Man and Cybernetics (SMC 03) :3613-3618 >Link

El Rhalibi A, Kelleher G. 2003. An approach to dynamic vehicle routing, rescheduling and disruption metrics 2003 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN AND CYBERNETICS, VOLS 1-5, CONFERENCE PROCEEDINGS, IEEE International Conference on Systems, Man and Cybernetics (SMC 03) :3613-3618 >Link

El Rhalibi A, Kelleher G. 2003. An approach to dynamic vehicle routing, rescheduling and disruption metrics 2003 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN AND CYBERNETICS, VOLS 1-5, CONFERENCE PROCEEDINGS, IEEE International Conference on Systems, Man and Cybernetics (SMC 03) :3613-3618 >Link

El Rhalibi A, Kelleher G. 2003. An approach to dynamic vehicle routing, rescheduling and disruption metrics 2003 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN AND CYBERNETICS, VOLS 1-5, CONFERENCE PROCEEDINGS, IEEE International Conference on Systems, Man and Cybernetics (SMC 03) :3613-3618 >Link

El Rhalibi A, Kelleher G. 2003. An approach to dynamic vehicle routing, rescheduling and disruption metrics 2003 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN AND CYBERNETICS, VOLS 1-5, CONFERENCE PROCEEDINGS, IEEE International Conference on Systems, Man and Cybernetics (SMC 03) :3613-3618 >Link

El Rhalibi A. 2001. Traffic simulation using flocking algorithms Kerckhoffs EJH, Snorek M. MODELLING AND SIMULATION 2001, 15th European Simulation Multiconference (ESM 2001) :950-957 >Link

El Rhalibi A. 2001. Traffic simulation using flocking algorithms Kerckhoffs EJH, Snorek M. MODELLING AND SIMULATION 2001, 15th European Simulation Multiconference (ESM 2001) :950-957 >Link

El Rhalibi A. 2001. Traffic simulation using flocking algorithms Kerckhoffs EJH, Snorek M. MODELLING AND SIMULATION 2001, 15th European Simulation Multiconference (ESM 2001) :950-957 >Link

El Rhalibi A. 2001. Traffic simulation using flocking algorithms Kerckhoffs EJH, Snorek M. MODELLING AND SIMULATION 2001, 15th European Simulation Multiconference (ESM 2001) :950-957 >Link

El Rhalibi A. 2001. Traffic simulation using flocking algorithms Kerckhoffs EJH, Snorek M. MODELLING AND SIMULATION 2001, 15th European Simulation Multiconference (ESM 2001) :950-957 >Link

Arshad F, El-Rhalibi A, Kelleher G. 2000. Constraints and genetic algorithm to solve transport scheduling Ellis R, Moulton M, Coenen F. APPLICATIONS AND INNOVATIONS IN INTELLIGENT SYSTEMS VII, 19th SGES International Conference on Knowledge-Based Systems and Applied Artificial Intelligence (ES99) :248-268 >Link

Arshad F, El-Rhalibi A, Kelleher G. 2000. Constraints and genetic algorithm to solve transport scheduling Ellis R, Moulton M, Coenen F. APPLICATIONS AND INNOVATIONS IN INTELLIGENT SYSTEMS VII, 19th SGES International Conference on Knowledge-Based Systems and Applied Artificial Intelligence (ES99) :248-268 >Link

Arshad F, El-Rhalibi A, Kelleher G. 2000. Constraints and genetic algorithm to solve transport scheduling Ellis R, Moulton M, Coenen F. APPLICATIONS AND INNOVATIONS IN INTELLIGENT SYSTEMS VII, 19th SGES International Conference on Knowledge-Based Systems and Applied Artificial Intelligence (ES99) :248-268 >Link

Arshad F, El-Rhalibi A, Kelleher G. 2000. Constraints and genetic algorithm to solve transport scheduling Ellis R, Moulton M, Coenen F. APPLICATIONS AND INNOVATIONS IN INTELLIGENT SYSTEMS VII, 19th SGES International Conference on Knowledge-Based Systems and Applied Artificial Intelligence (ES99) :248-268 >Link

Arshad F, El-Rhalibi A, Kelleher G. 2000. Constraints and genetic algorithm to solve transport scheduling Ellis R, Moulton M, Coenen F. APPLICATIONS AND INNOVATIONS IN INTELLIGENT SYSTEMS VII, 19th SGES International Conference on Knowledge-Based Systems and Applied Artificial Intelligence (ES99) :248-268 >Link

Fergus P, Llewellyn-Jones D, Merabti M, El Rhalibi A. Bridging the gap between networked appliances and virtual worlds 2 >Public Url

Fergus P, Llewellyn-Jones D, Merabti M, El Rhalibi A. Bridging the gap between networked appliances and virtual worlds 2 >Public Url

Fergus P, Llewellyn-Jones D, Merabti M, El Rhalibi A. Bridging the gap between networked appliances and virtual worlds 2 >Public Url

Fergus P, Llewellyn-Jones D, Merabti M, El Rhalibi A. Bridging the gap between networked appliances and virtual worlds 2 >Public Url

Fergus P, Llewellyn-Jones D, Merabti M, El Rhalibi A. Bridging the gap between networked appliances and virtual worlds 2 >Public Url

Chapters

Tang S, Hanneghan M, El-Rhalibi A. 2009. Introduction to Game-Based Learning Connolly T, Stansfield M, Boyle L. Games-Based Learning Advancements for Multisensory Human Computer Interfaces: Techniques and Effective Practices :1-17 Information Science Reference >Link

Tang S, Hanneghan M, El-Rhalibi A. 2009. Introduction to Game-Based Learning Connolly T, Stansfield M, Boyle L. Games-Based Learning Advancements for Multisensory Human Computer Interfaces: Techniques and Effective Practices :1-17 Information Science Reference >Link

Tang S, Hanneghan M, El-Rhalibi A. 2009. Introduction to Game-Based Learning Connolly T, Stansfield M, Boyle L. Games-Based Learning Advancements for Multisensory Human Computer Interfaces: Techniques and Effective Practices :1-17 Information Science Reference >Link

Tang S, Hanneghan M, El-Rhalibi A. 2009. Introduction to Game-Based Learning Connolly T, Stansfield M, Boyle L. Games-Based Learning Advancements for Multisensory Human Computer Interfaces: Techniques and Effective Practices :1-17 Information Science Reference >Link

Tang S, Hanneghan M, El-Rhalibi A. 2009. Introduction to Game-Based Learning Connolly T, Stansfield M, Boyle L. Games-Based Learning Advancements for Multisensory Human Computer Interfaces: Techniques and Effective Practices :1-17 Information Science Reference >Link