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Department of Computer Science

Dr Stephen Tang

Dr Stephen Tang

Telephone: 0151 231 2268

Biography

Stephen Tang is a Principal Lecturer in Digital Creative Technologies in the Department of Computer Science at Liverpool John Moores University. He has a proven track record in academia both in the UK and internationally. Stephen is a highly-motivated and productive individual, and an innovative and creative technologist. He is an internationally recognised scholar in the area of serious games and game-based learning and has a great passion in teaching. He has received a number of nominations and has also been shortlisted for teaching and learning awards in the recent years. In 2015, he has been awarded LJMU Individual Teaching Awards for exceptional contributions to the learning experience and education of the students. In 2016, he received the Amazing Teacher for Employability of the year from Liverpool Student Union. In 2017, he was awarded the runner-up for the Vice Chancellor's Award for Social and Economic Engagement for outstanding contribution in the area. He is also a Senior Fellow of Higher Education Academy.

Stephen is also an active young-researcher in the area of user experience, serious games and game-based learning. He has a good track record in publications and serves as a member of programme and technical committee members for game conferences such as Asian Game Developers Summit, Game Design and Technology Workshop (GDTW), CyberGames, International Conference on Interactive Digital Media (ICIDM) and International Conference on Computer Graphics, Multimedia and Image Processing (CGMIP2014). In addition, he is also a technical reviewer for journals such as Journal of Science of Computer Programming, The Electronic Journal of E-learning, and Computers and Education.

Languages

English
Malay
Chinese (Mandarin)
Chinese (Cantonese)

Degrees

2013, Liverpool John Moores University, United Kingdom, PhD
2012, Liverpool John Moores University, United Kingdom, PG Cert in Learning and Teaching in Higher Education
2003, Liverpool John Moores University, United Kingdom, MSc in Computer Games Technology - Distinction
2002, Campbell University, United States, BSc in Computer Science
2002, Tunku Abdul Rahman University College, Malaysia, Advanced Diploma in Computer Science

Academic appointments

Principal Lecturer in Digital Creative Technologies, Department of Computer Science, Liverpool John Moores University, 2015 - present
Academic Programme Leader for Computer Games Development & Computer Animation and Visualisation, Department of Computer Science, Liverpool John Moores University, 2015 - 2016
Programme Leader BSc (Hons) Computer Animation and Visualisation, School of Computing and Mathematical Sciences, Liverpool John Moores University, 2011 - 2014
Senior Lecturer in Digital Creative Technologies, School of Computing and Mathematical Sciences, Liverpool John Moores University, 2009 - 2015
Lecturer in Computer Science, Computer Science Division, Tunku Abdul Rahman University College, 2002 - 2009

Publications

Highlighted publications

Tang , Hanneghan MB. 2013. Designing Educational Games: A Pedagogical Approach Bishop J. Gamification for Human Factors Integration Information Science Reference 9781466650718

Tang S, Hanneghan M, Carter C. 2012. A Platform Independent Model for Model Driven Serious Games Development 6th European Conference on Games Based Learning (ECGBL 2012) :495-504

Tang SOT, Hanneghan M. 2011. State-of-the-Art Model Driven Game Development: A Survey of Technological Solutions for Game-Based Learning Journal of Interactive Learning Research, 22 :551-605

Tang S, Hanneghan M, El-Rhalibi A. 2009. Introduction to Game-Based Learning Connolly T, Stansfield M, Boyle L. Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces :1-17 Information Science Reference 9781605663609

Melthis JM, Tang S, Yang P, Hanneghan M, Carter C. Topologies for combining the Internet of Things and Serious Games Journal of Intelligent and Fuzzy Systems,

Conference publication

Lambertsen RT, Tang S, Davies J, Morecroft C. 2016. Serious Gaming for Pharmacy Education Development of A Serious Games for Teaching Pharmacist Communication and Drug Administration in a Virtual Hospital Setting Aljumeily D, Hussain A, Tawfik H, Hamdan H, Dawson T, Hind J. 2016 9TH INTERNATIONAL CONFERENCE ON DEVELOPMENTS IN ESYSTEMS ENGINEERING (DESE 2016), 9th International Conference on Developments in eSystems Engineering (DeSE) :151-156 >DOI >Link

Maines C, Zhou B, Tang SOT, Shi Q. 2016. Adding a Third Dimension to BPMN as a means of Representing Cyber Security Requirements 9th International Conference on Developments in e-Systems Engineering (DESE2016)

lambertsen R, Tang SOT, davies J, morecroft C. 2016. Development of A “PharmaComm” Serious Game for Teaching Pharmacist Communication and Drug Administration in a Virtual Hospital Setting 9th International Conference on Developments in e-Systems Engineering (DESE2016)

Tang SOT, BeeLing T, Hanneghan M. 2016. Passive Indoor Positioning System (PIPS) Using Near Field Communication (NFC) Technology 8th International Conference on Developments in e-Systems Engineering (DESE2015)

Melthis J, Brown A, Tang SOT, Hanneghan M. 2016. Using Serious Games to Create Awareness on Visual Impairments 8th International Conference on Developments in e-Systems Engineering (DESE2015)

Maines C, Tang SOT, Llewellyn-Jones D. 2016. VICTour 1.1: Introducing virtual learning environments and gamification 8th International Conference on Developments in e-Systems Engineering (DESE2015)

Maines C, Llewellyn-Jones D, Tang S, Zhou B. 2015. A Cyber Security Ontology for BPMN-Security Extensions 13th IEEE International Conference on Dependable, Autonomic and Secure Computing (DASC-2015)

Tang S, Hanneghan MB. 2013. A Model Driven Serious Games Development Approach for Game-based Learning International Conference on Software Engineering Research and Practice (SERP'13) :10-16

Tang S, Hanneghan M, Carter C. 2012. A Platform Independent Model for Model Driven Serious Games Development 6th European Conference on Games Based Learning (ECGBL 2012) :495-504

Tang S, Hanneghan M. 2008. Game-based Learning: A Virtually-Situated Experiential Learning Approach for the 21st Century TARC International Conference on Learning and Teaching (TIC 2008)

El Rhalibi A, Hanneghan M, Tang S, England D. 2005. Extending Soft Models to Game Design: Flow, Challenges and Conflicts DiGRA 2005 - the Digital Games Research Association's 2nd International Conference

Maines CL, Zhou B, Tang S, Shi Q. Towards a Framework for the Extension and Visualisation of Cyber Security Requirements in Modelling Language Developments in eSystems Engineering

Henry JM, Tang S, Hanneghan M, Carter C. A Measure of Student Engagement for Serious Games and IoT The International Conference on E-learning and Games (Edutainment 2017) >DOI

Maines , Tang SOT. An Application of Game Technology to Virtual University Campus Touring and Interior Navigation 7th International Conference on Developments in e-Systems Engineering (DESE2014)

Tang SOT, hanneghan M. Game Content Model: An Ontology for Documenting Serious Game Design 4th International Conference on Developments in e-Systems Engineering (DESE2011) :431-436

Tang S, Hanneghan M. Fusing Games Technology and Pedagogy for Games-Based Learning Through a Model Driven Approach IEEE Colloquium on Humanities, Science & Engineering Research (CHUSER 2011)

Tang S, Hanneghan M. A Model-Driven Framework to Support Development of Serious Games for Game-based Learning 3rd International Conference on Developments in e-Systems Engineering (DESE2010) :95-100

Tang S, Hanneghan M. Towards a Domain Specific Modelling Language for Serious Game Design The 6rd International Game Design and Technology Workshop (GDTW'08) :43-52

Tang S, Hanneghan M. Game-based Learning: A Virtually-Situated Experiential Learning Approach for the 21st Century TARC International Conference on Learning and Teaching (TIC 2008)

Tang S, Hanneghan M, El-Rhalibi A. Pedagogy Elements, Components and Structures for Serious Games Authoring Environments The 5rd International Game Design and Technology Workshop (GDTW'07) :26-34

Tang S, Hanneghan M, El-Rhalibi A. Describing Games for Learning: Terms, Scope and Learning Approaches The 5rd International Game Design and Technology Workshop (GDTW'07) :98-102

Tang S, Hanneghan M, El-Rhalibi A. Modelling Dynamic Virtual Communities within Computer Games: A Viable System Modelling (VSM) Approach The 4rd International Game Design and Technology Workshop (GDTW'06) :121-125

Tang S, Hanneghan M. Educational Games Design: Model and Guidelines the 3rd International Game Design and Technology Workshop (GDTW'05) :84-91

Tang S, Hanneghan M. Theories of Game Design: A Pedagogical Approach KDU Symposium on Information Technology in Education (KDUSITE05)

Tang S, Hanneghan M, El-Rhalibi A. Designing Challenges and Conflicts: A Tool for Structured Idea Formulation in Computer Games 5th International Conference on Intelligent Games and Simulation (GAME-ON 2004) :111-118

Journal article

Tang S, Hanneghan M, Carter C. 2013. A platform independent game technology model for model driven serious games development Electronic Journal of e-Learning, 11 :61-79

Tang SOT, Hanneghan M, Carter C. 2013. A Platform Independent Game Technology Model for Model Driven Serious Games Development Electronic Journal of e-Learning, 11 :61-79

Tang SOT, Hanneghan M. 2011. State-of-the-Art Model Driven Game Development: A Survey of Technological Solutions for Game-Based Learning Journal of Interactive Learning Research, 22 :551-605

Yang P, Qi J, Hanneghan M, Tang S. Multiple Density Maps Information Fusion for Effectively Assessing Intensity Pattern of Lifelogging Physical Activity Neurocomputing,

Melthis JM, Tang S, Yang P, Hanneghan M, Carter C. Topologies for combining the Internet of Things and Serious Games Journal of Intelligent and Fuzzy Systems,

Chapters

Tang , Hanneghan MB. 2013. Designing Educational Games: A Pedagogical Approach Bishop J. Gamification for Human Factors Integration Information Science Reference 9781466650718

Tang S, Hanneghan M. 2010. Designing Educational Games: A Pedagogical Approach Zemliansky P, Wilcox DM. Design and Implementation of Educational Games IGI Global 9781615207824

Tang S, Hanneghan M, El-Rhalibi A. 2009. Introduction to Game-Based Learning Connolly T, Stansfield M, Boyle L. Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces :1-17 Information Science Reference 9781605663609

Engagement & Impact

Highlighted activities

Award:

Runner Up for Vice Chancellor's Award for Social and Economic Engagement, Liverpool John Moores University

Liverpool Student Union Teaching Excellence Award 2016 – Awarded the Amazing Teacher for Employability of the year and nominated for Amazing Academic category (shortlisted for award), Amazing Teacher category and Amazing Course Team, Liverpool Student Union

LJMU Learning and Teaching Award 2015 - Individual Teaching Excellence, Liverpool John Moores University

Fellowships:

Senior Fellow, Higher Education Academy

Professional activities

Award:

Runner Up for Vice Chancellor's Award for Social and Economic Engagement, Liverpool John Moores University

Liverpool Student Union Teaching Excellence Award 2017 – Shortlisted for Amazing Personal Tutor Award and nominated for Amazing Personal Tutor Category., Liverpool Student Union

Liverpool Student Union Teaching Excellence Award 2016 – Awarded the Amazing Teacher for Employability of the year and nominated for Amazing Academic category (shortlisted for award), Amazing Teacher category and Amazing Course Team, Liverpool Student Union

Liverpool Student Union Teaching Excellence Award 2013 - 3 nominations in Amazing Teacher Category and 1 nomination in Amazing Supervisor Category, Liverpool Student Union

Liverpool Student Union Teaching Excellence Award 2015 – 1 nomination in Amazing Teacher category and 2 nominations in Amazing Academic Supervisor category (shortlisted for award), Liverpool Student Union

LJMU Learning and Teaching Award 2015 - Individual Teaching Excellence, Liverpool John Moores University

Liverpool Student Union Teaching Excellence Award 2014 - 3 Nomination in Amazing Teacher Category (Shortlisted for Award) and 1 Nomination in Amazing Personal Tutor Category, Liverpool Student Union, http://www.liverpoolsu.com/articles/amazing-teaching-awards-nominees-2014

Liverpool Student Union Teaching Excellence Award 2011 - Special commendation for delivering outstanding feedback (Runner Up), Liverpool Student Union, http://www.ljmu.ac.uk/NewsUpdate/index_119496.htm

Conference organisation:

International Conference on Computer Graphics, Multimedia and Image Processing (CGMIP2014), Technical Reviewer, http://cgmip2014.sdiwc.us/program-committees/

International Conference on Interactive Digital Media (ICIDM), Technical Reviewer, http://seminar.utmspace.edu.my/icidm2013/committee.html

CyberGames 2006: International Conference on Games Research and Development, Technical Reviewer, http://www.cgie2006.murdoch.edu.au/Cybergames.html

Game Design and Technology Workshop (GDTW), Technical Reviewer

Editorial boards:

Serious Games and Edutainment Applications 2, Programme Committee

Computers and Education, Technical Reviewer

The Electronic Journal or e-Learning, Technical Reviewer, http://www.ejel.org/editorial.html

Journal of Science of Computer Programming, Technical Reviewer

Fellowships:

Senior Fellow, Higher Education Academy

Other Professional Activity:

External Examiner at Southampton Solent University, August 2017 - September 2021

Research Grants Awarded:

Liverpool John Moores University, Advancement of content and user experience of existing pilot study of virtual patient simulator, Jonathan Davies, Dr. Stephen Tang, Prof. Charles Morecroft, Grant value (£): 8340, Duration of research project: 10 weeks

Liverpool John Moores University, Digital Asset Development for Computer Games Technology course, Dr. Sud Sudirman, Dr. Stephen Tang, Dr. Chris Carter, Grant value (£): 3640, Duration of research project: 10 weeks

Liverpool John Moores University, LJMU Curriculum Enhancement Project – GameJam 2016, Dr. Stephen Tang, Grant value (£): 5900, Duration of research project: 12 months

Innovate UK, Development of an innovative way for patients to access physiotherapy rehabilitation in the home and improve their interaction with physios, consultants and healthcare workers., Dr. Stephen Tang, Prof. Abdennour El Rhalibi and Prof. Garbor Barton, Grant value (£): 63000, Duration of research project: 9 months

Department of Media, Culture and Sports & Innovate UK, Concept Demonstrator Development for BPMN 3D - A 3D Visualisation Tool for Cyber Security Requirement Capture and Compliance Reporting, Dr. Bo Zhou, Dr. Stephen Tang, Prof. Qi Shi, Dr. Alison Hardy, Grant value (£): 88000, Duration of research project: 3 months

Innovation to Commercialisation of University Research (ICURe), Commercialisation study of BPMN 3D - A 3D Visualisation Tool for Cyber Security Requirement Capture and Validation., Dr. Bo Zhou, Dr. Stephen Tang, Prof. Qi Shi, Dr. Alison Hardy, Curtis Maines, Grant value (£): 35000, Duration of research project: 3 months

Teaching qualification:

PG Certificate in Learning and Teching in Higher Education