Dr Liang Men

School of Computer Science and Mathematics

Dr. Liang Men is a lecturer at School of Computer Science and Mathematics, Liverpool John Moores University. Previously, he finished EPSRC+AHRC funded PhD + MSc at Queen Mary University of London.

As a lecturer at Liverpool John Moores University, he developed and led 2 MSc modules, both are related to HCI and VR: i) UX for Immersive Technology, ii) Advanced Topics in VR. Each module has 33 delivered hours, including 11 one-hour lectures plus 11 two-hour labs. Apart from these, he also developed and delivered part of the materials for other modules including: level 6 Mix-Realty Technology, and two other modules. He has successfully supervised 4 undergraduates and currently is supervising 2 MSc students and 4 undergraduate students with their final projects.

In regard to research and skill set, he is experienced with designing and implementing empirical studies. One of his past VR projects -- LeMo is one of the earliest multiplayer VR project that allows people to make music in room-scale VR with bare-hand interaction. His another VR storytelling game -- Krasnikov integrated 360 video and computer-generated animation. These projects evidenced his experience in VR prototyping (C# programming in Unity, 3D modelling using Cinema 4D, and 2D graphics design using Photoshop and Adobe Illustrator, and interaction design). Since 2016, he has practiced empirical user-based studies, data collection (including subjective data such as transcript of interviews, and objective data such as user-behaviour-based data, including subjects’ position, hand movements, gestures, attention paid between each other etc.) and data analysis. Four user-based HCI experiments have been carried out and produced a series of papers, links to which are available in the CV. From 2021 onward, he has written and submitted several research biddings, and one was successful (£5K, PI).

Dr. Liang Men is constantly looking for PhD students who is interested in pushing a PhD in creative VR/XR. If interested please contact him directly. Please check more of his projects at the address below:


Chinese (Mandarin)

Conference publication

Men L, Zhao D. 2021. Designing privacy for collaborative music making in virtual reality ACM International Conference Proceeding Series, :93-100 DOI

Ma Z, Poslad S, Bigham J, Zhang X, Men L. 2017. A BLE RSSI ranking based indoor positioning system for generic smartphones 2017 Wireless Telecommunications Symposium (WTS), 2017 Wireless Telecommunications Symposium (WTS) DOI Author Url

Men L, Bryan-Kinns N. LeMo: Supporting Collaborative Music Making in Virtual Reality 2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE) DOI Author Url

Men L, Bryan-Kinns N. LeMo: Exploring Virtual Space for Collaborative Creativity C&C '19: Proceedings of the 2019 on Creativity and Cognition, ACM Creativity & Cognition 2019 :71-82 DOI Publisher Url

Men L. AudioMostly - Designing Sonic Privacy of Virtual Reality Musical Instruments

Journal article

Men L, Bryan-Kinns N, Bryce L. 2019. Designing spaces to support collaborative creativity in shared virtual environments Carroll J. PeerJ Computer Science, 5 :e229-e229 DOI Author Url Publisher Url Public Url


Men L, Bryan-Kinns N, Hassard AS, Ma Z. 2017. The impact of transitions on user experience in virtual reality 2017 IEEE Virtual Reality (VR) Author Url


Men L, Bryan-Kinns N. Multi-modal Approaches to Supporting Collaborative Sonic Interaction in Shared Virtual Environments Springer Sonic Interaction for Virtual Environments

Other Professional Activity:

PC member for Audio Mostly 2021. 2021

Reviewer for the journal: Computers & Education (publisher: Elsevier). 2020

Reviewer for Conference on New Interfaces for Musical Expression (NIME). 2018

Conference presentation:

LeMo: Exploring Virtual Space for Collaborative Creativity, ACM Creativity and Cognition, San Diego, CA, US, Oral presentation. 2019

LeMo: Supporting Collaborative Music Making in Virtual Reality, 2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE), Reutlingen, Germany, Oral presentation. 2018

The impact of transitions on user experience in virtual reality, 2017 IEEE Virtual Reality (VR), San Diego, CA, US, Poster presentation. 2017