Explore Artivism's strands

Our research is divided into two strands: Reimagining the Veteran and Serious Games: Socially Engaged Art Practice within the Criminal Justice System.

Reimagining the Veteran: Pedagogy, Policy and Arts

About the research:

Reimagining the Veteran addresses the problems of war in the 21st century, with a focus on the lived experiences of those whom have been deployed to conflict zones. Starting from the premise that experiences of conflict require new forms of thinking and analysis, our research adopts innovative and novel narrative, visual and sensual methods to critically engage with war with a focus upon justice, rights, and welfare from the margins. For example, projects use innovative co-design models and participatory-based approaches to engage with communities who have experienced conflict and post-conflict environments before employing interdisciplinary analytical techniques. This unique approach empowers communities through creative methods with an aim to effect pedagogy and policy.

Project 1: Reimagining the Veteran Interviews

This project is a call to take seriously the voices and lived experiences of veterans through the myriad of problems veterans face. The group is dedicated to multi-disciplinary forms of engagement and seeks to bring together academics, the arts, policy makers and advocates with veteran communities. It includes:

  • Intellectual engagement
  • Cultural engagement
  • Policy engagement
Project 2: To Serve

Drawing on post-production models of practice, Dr Emma Murray worked alongside artists, who had been commissioned by FACT, to explore how academics can extend or expand the life of an artwork. By asking new questions of art co-produced with veterans in prison, and how these artworks can and should inform debates in social science and policy about the experiences of veterans in custody.

Related links:

Serious Games: Socially Engaged Art Practice within the Criminal Justice System

Using the notion of play to develop an outward facing research base at the centre of an important and unique dialogue between the cultural, educational, and campaigning sectors.

This work seeks to reveal new and progressive ways of understanding criminologically significant phenomena through the collaborative and constructive medium of 'play'. By approaching games as medium for inquiry and learning, this work utilises a model of socially engaged art practice that encapsulates artist practices that address social and political issues.

The Artivism Research Group seeks to explore the potential of socially engaged art practice for criminological inquiry and to help develop new ways of understanding and challenging problems in the criminal justice system today. Building on the core elements of this type of artistic practice, this work employs participatory methodologies in the production of works and places individuals and communities at the centre of the collaborative creative process.

Project: ‘Risky Business: The lived experience of being on license post ‘Transforming Rehabilitation’’ – pilot project between The Centre for the Study of Crime, Criminalisation, and Social Exclusion (CCSE), and the Foundation for Creative Technology (FACT)

This project explored the ways in which knowledge exchange via the medium of art (animation/film/photography) can lead to a different perspective on individuals’ lived-experience of the criminal justice system. This project provided a space to test an ‘alignment model’ whereby the academics were proactively engaged in identifying the focus of the project, co-developing the artist’s brief, appointing the artist/s, and contributing to the production and dissemination activities.

Produced through workshops with men on license, Probationary: The Game of Life on License explores the lived experience of being on probation. Taking the form of a board game, Probationary takes its players on a journey through the eyes of four playable characters as they negate the complexities of the probation process. Board games, from Monopoly to the Game of Life, contain within them the structures and values of the society in which they are produced, presenting back to us the world in which we live. Taking this as a starting point, Probationary reflects real experiences of being subject to the criminal justice system and presents us with an opportunity to collectively play, understand and discuss such systems within our contemporary society.