MA Art in Science
Find out more about studying MA Art in Science at Liverpool John Moores University.
Read Helen Birnbaum's bio
Clay turns my ideas into concrete form and, as I don’t have a gloomy outlook, this is reflected in the cartoon like sculptures’ and bright Pop Art colours I use. I make animal and human figures, and microscopic forms, sometimes using mixed media to enhance my designs. My sculpture, which finds inspiration in arresting scientific and social themes, is currently finding its place in a new artistic environment that explores and supports science based art.
i. Strict isolation imposed to prevent spread of disease
ii. Detention or isolation enforced
iii. Place, especially a hospital, where people are detained
iv. Period of 40 days.
Isolation and quarantine protect the public by preventing exposed to others who have, or may have, a contagious disease. In Quarantine Boxes disparate items of ephemera and tiny ceramic sculptures of viruses and bacteria are placed inside old wooden boxes as a visual suggestion of the containment of disease – but also of coffins.
The act of containing these items in boxes suggests the act of putting into isolation or quarantine but,ultimately, the focus of this work is the act of remembrance of individuals lost to disease. A photograph accompanies each of the boxes to show another aspect of tragedy. This is an intimate way of memorialising disease and exploring loss, not the loss of the good and the great who provided cures and helped save humanity, but the sacrifices forced upon ordinary people.
We are living at a time of enormous risk. Years of excessive use of antibiotics means that we are becoming antibacterial resistant, and as a society we either need to find new antibiotics or a more radical way to cope with this problem.
Antimicrobial Avengers was a collaboration with Dr Raechelle D’Sa at the University of Liverpool, who is designing hospital equipment with surfaces that emulate microscopic animal skin textures that resist infection. The animal sculptures displayed here show some of the animals with these antimicrobial skin surfaces.
The sculptures have become part of a touring exhibition that aims to engage a wider public audience with the impact of antibacterial resistance on our daily lives. Visitors to the Antimicrobial Avengers touring exhibition can now actually feel what this means.
Quarantine Boxes and Antimicrobial Avengers
Read Sophia Charuhas' bio
Coming from a background in general biology and fine art, Sophia has recently immersed herself in the world of bioart. Taking an interest in the human microbiome and how it influences mood and behaviour, Sophia works with living organisms as the medium of her artwork. This has so far involved growing cultures from her own microbiome, as well as growing symbiotic cultures of bacteria and yeast through the process of fermentation.
Most recently, she has been researching how sound frequencies may affect bacterial growth, and if this may be used clinically. She has previously conducted research into the field of bioart, asking how bioartists could be shaping the future of biotechnology.
She believes that the languages of science and art may merge to form a new language wherever the two disciplines intersect, and that this could open up new avenues of technological development. With a desire to communicate scientific concepts in easily-understandable ways, Sophia hopes to start a career in scientific writing upon graduation.
Microbial Mood: Exploring how sound affects the human microbiome
It has long been known that humans play host to trillions of microorganisms (known collectively as the microbiome), in recent years researchers have been discovering just how great an impact these tiny creatures play in our wellbeing, including mood and behaviour. Recent research suggests that sounds can influence the microbiome.
This exhibition aims to question how this might be used in future treatment of diseases, including mood disorders.
Microbial Mood: Exploring how sound affects the human microbiome
Read Kate Cliffe's bio
We live in a three-dimensional world and our brains are programmed to see in three opposing dimensions; height, width and depth. Mathematicians have concluded that we will always be able to measure the world with these three given dimensions. However, several hundred years ago physicists and mathematicians postulated the idea of a fourth dimension.
The fourth dimension can be characterised as being anything that one wants it to be but time is the most popular and well constructed theory of the fourth dimension.
TimeScale is an illustration of how we can record time and visualise time through the growth of a plant that is planted in the book “TimeScale an Atlas of the Fourth Dimension” by Nigel Calder. An Old English Marigold planted in the book and it’s Latin meaning ,“Little Clock”, stems from the plant’s flower, which is shaped exactly like a clock - an appropriate allegory suitable for an illustration of the fourth dimension as time.
TimeScale is a metaphor for how we cannot see, feel nor control time and it aims to support the theory of an uncontrollable but yet visual explanation of a fourth dimension.
Read Jay Hampton's bio
I am an environmental scientist and artist from Liverpool. My main areas of research are the essential yet unseen parts of our world such as microscopy, climate and the oceans. These areas are explored through a range of methods and visualised through 3D printing, false colouring and interactive sculptural pieces.
Sensing technologies include man-made machines but also biological organisms. Microscopic life act as natural sensors by reacting to changes in the environment. By studying them we can often understand our environment from new perspectives.
Diatom Sensing considers the effect of climate change on Liverpool city region using natural microscopic sensors - diatoms - observed in water samples taken from the river Mersey.
What are the ways that we can make climate change tangible and what will the city look like in 30 years time?
Read Inara Tsenina's bio
I am a photographer and a digital artist, my main interests include public engagement, tangible interaction, data visualisation and graphic design. My research is concerned with the accessibility of information and misinformation through the Internet, as well as medical literacy and visual aspects in public health campaigns.
The Choice is Yours: A Vaccination Game
‘The Choice is Yours’ is derived from research into the modern trend of anti-vaccination, and its impact.
It is a table-top game that aims to illustrate the consequences of one’s personal choice not to vaccinate through an interactive experience designed with smart materials and partially analogue ways of visualising statistics.
The user is asked to interact with ‘The Choice is Yours’ and make a series of binary decisions (agree/disagree) about health-related choices, which are meant to address the main concerns behind vaccination refusal. At the end, their decisions are statistically assessed on two levels with two outcomes – a subjective one and a combined one for all previous users.
The project is educational and provocative at the same time, aiming at getting an emotional response from the user.