Gamification and playful learning
Gamification and playful learning
Gamification and playful learning
Research at the Artificial Intelligence and Digital Technologies Research Institute (AIDTRI) is organised through a set of focused, interdisciplinary research groups.
Our Substance Use and Behavioural Addictions research group conduct world leading research into the causes and consequences of substance use on an individual and societal level
Face Lab focuses on the digital creative agenda. Specifically, Face Lab explores faces and art-science applications.
Partners and Collaborations
Research suggests that autistic people are at a higher risk of suicide than non-autistic people. Figures show that up to 66% of autistic adults had thought about suicide during their lifetime (compared to 20% of non-autistic adults), and up to 35% had planned or attempted suicide.
The collective research activity of these LJMU staff spans experimental psychology, psychopharmacology, epidemiology, qualitative inquiry, and public health, with a strong shared focus on substance use, mental health, and health inequalities.
We would like to highlight the Faculty Immersive Room and share some of the practice happening within it.
Enhance your learning by studying, working or volunteering abroad with the go abroad programmes at Liverpool John Moores University. Find out more about study and work abroad, the Go Global Fund as well the opportunities available at LJMU for international exchange students.
Tabo Huntley, LJMU Senior Lecturer in Sports Coaching, has recently secured a £330,000 Erasmus+ funded project to design and implement a European Para Coaching Framework and design an online resource for coaches working or intending to work within a para coach setting.