Gamification and playful learning
Gamification and playful learning
Gamification and playful learning
The School of Sport and Exercise Science EDI panel was established in 2020, prior to which it was referred to as the Athena SWAN Self-Assessment Team. The Panel are committed to promoting and embedding a culture of equity, diversity, and inclusion in its broadest sense.
The School of Humanities and Social Science has worked in partnership with Fine Art in the School of Art and Creative Industries to develop a new art project, inspired by the research, teaching and culture of the School.
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It is a core goal of the Cellular and Molecular Physiology of Lifelong Health group to help translate science from the molecular level to practical ways to benefit the health of our local community and the greater population.
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Find out more about the history of Liverpool Mechanics and Apprentices Library
Each year, seasonal flu leads to around 15,000 deaths in the UK. Getting vaccinated is one of the best ways to prevent it, but not enough people are getting the jab.
Find out more or contact the researchers within the Gender, Violence and the Criminal Justice System research group.
Our team is made up of a core team, but we can draw on the support and expertise of a wide range of staff and subject experts.