Gamification and playful learning
Gamification and playful learning
Gamification and playful learning
Research at the Artificial Intelligence and Digital Technologies Research Institute (AIDTRI) is organised through a set of focused, interdisciplinary research groups.
97% of our research activity is rated world-leading or internationally excellent within RISES. Find out about our Biomechanics, Brain and Behaviour, Cardiovascular Health Sciences, Exercise Metabolism and Adaptation, Psychology and Development research groups and our exchanges: the Physical Activity Exchange and the Football Exchange.
By studying the gas and stars that shape the Milky Way as well as other galaxies in the local Universe, we can understand the life cycles of stars like our Sun, unravel the chemical enrichment history of the universe, and probe the existence of black holes across a wide mass spectrum.
Based within the Centre for the Study of Crime, Criminalisation and Social Exclusion, Artivism seeks to explore new models of collaborative work between researchers, artists, curators, campaign groups and charities.
Read the full oration for Daniel Libeskind on the Award of their Honorary Fellowship from Liverpool John Moores University.
As a part of the Qualitative Analysis in Action project, you are invited to read the interviews with women activists in Nepal. The interviews help us to gain a better understanding of their unique and inspirational lives.
Find out more about the past work and present projects carried out at the Drama and Performance Research Group, and learn about their unique expertise.
Explore our pioneering use of omic techniques to study muscle adaptation, revealing new insights into muscle growth, injury prevention, and recovery in athletes.
This project aims to create a universal definition of physical literacy in England to hopefully catalyse efforts to adopt, support and promote physical literacy in practice.