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  1. Creative Methodologies

    Artivism encapsulates artist practices that address social and political issues. Find out more about this research group.

  2. Natural Curriculum – School of Education

    Working in partnership with Mersey Forest, LJMU have developed the Natural Curriculum, which is already gaining a strong local and regional reputation. We run a professional practice hub for local schools and have successfully delivered Department for Education/Natural England funded income-generating programmes for teachers.

  3. High performance computing at LJMU

    Prospero is LJMU’s high performance computing (HPC) facility for research. It is hosted and operated by the university’s IT Services (ITS) division, as a service to the university’s research community.

  4. Wireless network privacy notice

    This privacy notice explains how we use your personal information and your rights regarding that information whenever you connect to a wireless network at LJMU.

  5. Seminar series 2020-2021

    The Liverpool Institute for Research in Education runs seminars throughout the year. Find out more about Seminar Series 2020-2021.

  6. Suicide crisis and self-harm attendance at A&E in autistic CYP

    Research suggests that autistic people are at a higher risk of suicide than non-autistic people. Figures show that up to 66% of autistic adults had thought about suicide during their lifetime (compared to 20% of non-autistic adults), and up to 35% had planned or attempted suicide.

  7. Student equity at LJMU

    Find out more information about how LJMU ensures all students have equitable opportunities and are supported to access, succeed in and progress in higher education.

  8. How to do business with LJMU

    If you're a supplier wishing to work with LJMU, please see our guide for information on our procurement process, including how to complete tenders.

  9. Liverpool Immersive Experience Lab

    Based within LJMU’s Faculty of Engineering and Technology, LIVE Lab provides cutting-edge facilities for the development and delivery of usability research through immersive, virtual, mixed and augmented reality technologies.