Interactive 360 Learning Objects
An example of how 360 images can be used to create interactive Learning Objects.
An example of how 360 images can be used to create interactive Learning Objects.
The Institute for Health Research integrates health and health-related research across all Faculties at LJMU and key external partners.
See our full results and more detail about LJMU Research on our Research spotlight pages. On these pages, we showcase how research has an impact – in our teaching, in our city region and in the values our university lives by.
Welcome to the Impact Exchange, the LJMU blog site to explore how our world-leading research is making benefits beyond our university.
Meet the research staff that work within the Centre for Natural Products Discovery.
If you’d like to ask a question or find out more information about the Institute of Art and Technology, please contact us using the details on this page.
Serious Games is one of the strands of the Artivism Research Group. A major project of the Group is the board game - Probationary: The Game of Live on Licence. This art piece explores the lived experience of being on probation.
Staff E-learning Modules, Bribery Act, Cyber Security and Data Privacy, Diversity in the Workplace, Introduction to Prevent Duty, Understanding Modern Slavery
Sedentary behaviour expert, Sophie Carter, explains why binge watching TV is detrimental to your health.
Find out ways to enhance the visibility of your academic writing