Photography and video consent privacy notice
LJMU takes your privacy very seriously. This privacy notice explains how we use your personal information and your rights regarding that information. Read the photography and video consent privacy notice.
LJMU takes your privacy very seriously. This privacy notice explains how we use your personal information and your rights regarding that information. Read the photography and video consent privacy notice.
To mark the movement of the School of Education to the Faculty of Arts, Professional & Social Studies (APSS) this blog post highlights the practice of Sarah Tickle from the School of Justice Studies and her use of Microsoft Sway.
Our Substance Use and Behavioural Addictions research group conduct world leading research into the causes and consequences of substance use on an individual and societal level
Find out more about field trips as part of the River Flow 2024 Conference including a visit to Ribble Valley River and Llanddwyn Dam.
Since 2011, the international IAHR/WMO/IAHS training course on stream gauging has been organized in six countries around the world by recognized hydrometry experts.
Read the full oration for Natalie Gross on the Award of their Honorary Fellowship from Liverpool John Moores University.
If you want to explore a wide range of media forms, discuss key questions about the role of the media in everyday life, and come out as a highly employable graduate with a range of skills, this may be the course for you.
The AI and Digital data Network employs machine learning, facial identification, and AI in the detection, recovery and analysis of digital data from audio-video and CCTV footage, 2D and 3D images and online material for the identification of deepfakes, cybercrime, counter-terrorism and security risks.
An example of how 360 images can be used to create interactive Learning Objects.
Based within LJMU’s Faculty of Engineering and Technology, LIVE Lab provides cutting-edge facilities for the development and delivery of usability research through immersive, virtual, mixed and augmented reality technologies.