Projects - Institute of Art and Technology
Academics at the Institute of Art and Technology undertake a variety of high-impact projects that relate to the Centre’s core research themes.
Academics at the Institute of Art and Technology undertake a variety of high-impact projects that relate to the Centre’s core research themes.
Find out more about the Research Network on Emergency Resources Supply Chain group conferences.
Rooted in the history and radical mission of the Liverpool Mechanics’ School of Arts (1825) and the city of Liverpool’s industrial legacy, the Institute has emerged as a pioneer of creativity and innovation, grounded in a deep commitment to inclusion and diversity - values that both shaped its history and foreground its future-facing mission.
The Marketing, Consumption, Social Engagement and Entrepreneurship Research Group looks into marketing in technology and digital business, consumerism, social engagement and sustainability, entrepreneurship, civic leadership, and business decision making in SMEs. Find out more about our work, our research team, and who we collaborate with.
Every year, researchers from ART LABS publish over 50 publications. Staff create publications within a number of key disciplines, including: contemporary art, 3D digital art, the uses of art and cultural enrichment, exhibitions and curatorship, as well as design discourse and practice.
Driven by committed IT professionals, IT Services team deliver excellent, transformative customer focused IT services, supporting our students and staff in achieving LJMU's strategic goals.
Browse staff educational technology resources by theme, including digital course development, design and assessment.
Join the School of Civil Engineering and Built Environment's Highways and Airport Pavement Engineering, Asphalt Technology, and Infrastructure Conference 2026.
Explore more about the Research Network on Emergency Resources Supply Chain.
Based within LJMU’s Faculty of Engineering and Technology, LIVE Lab provides cutting-edge facilities for the development and delivery of usability research through immersive, virtual, mixed and augmented reality technologies.