Computer Games Research Group
Learn more about the Computer Games Group
The Group conducts research into realistic, intelligent and intuitive interactions between humans and computers.
The Group’s research not only relates to computer games, but also focuses on addressing a range of industry issues, from technique issues faced by game developers to the issues of scalability and responsiveness involved in the development of massively multiplayer online games (MMOG).
Although the Computer Games Research Group has a diverse range of research interests, a central theme of the Group’s work is technology leverage – the provision of software technologies and tools, which allow game techniques to be developed, integrated and used effectively within a range of applications.
Thanks to this focus, the Group’s research has gained international recognition in a number of areas, including:
The solutions generated by the Computer Games Research Group in relation to these research areas are used within the games industry, the broadcasting industry, animation technology and also within the education and training sector.
In the most recent research assessment (Research Excellence Framework 2014), the Computer Games Research Group led one of the key themes, Entertainment Computing, in the Computer Science and Informatics submission. 48% of this Unit of Assessment was rated as internationally excellent, whilst 80% of the research impact was ranked as having high impacts in terms of reach and significance.
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Contact the Computer Games Research Group
If you’d like to ask a question or find out more about information about this Group, please contact the team using the details below.
Professor Abdennour El Rhalibi
Call: +44 (0) 151 231 2608
Dr Martin Randles
Call: +44 (0) 151 231 2641
Protect Research Centre,
School of Computer Science and Mathematics,
Liverpool John Moores University,